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Created in honor of LoneLobo, a MG3K Forum member, who hosted the first official tournament in December 2006, this card adds the power of metamorphosis to MG3K. Celestial Wolf Morph was released several months before the first advanced play morph booster. Morph cards are for Celestials only (just as Human companions will only be for Terrapyres) and they grant movement and power bonuses to Celestials. Morph cards are Instant cards.
Only 36 Celestial Wolf Morph cards were printed. Instructions for use are printed on the back of the card. They are: Only one Celestial can use each morph card. Card is brought into play only once. Card stays in play until Celestial is sent back to his/her Outpost or the player chooses to remove the morph. After either event, the morph cannot be used again. When in morph, the Celestial cannot carry the Grail. Grants the Skills Presence and Grace (which override any other Skills the character may have when not in morph).
Warp Point is a rare card that was printed on an insert given to 200 attendees to the RustyCon science fiction and fantasy convention in January 2007 in Washington State. Two Warp Point cards are needed for use in play but only one was printed per insert.
Warp Points can be used by either Terrapyres or Celestials. They allow any number of characters to step into an entrance Warp Point and disappear from the board. Characters are placed back on the board once the exit Warp Point is placed on the board. A character with the Grail can enter a Warp Point.
The player who owns the Warp Point Instant card places one of the Warp Points into his or her Instant stack. The second Warp Point (the exit point) is placed face-up to the side of the board. When the player uses the Warp Point from his or her Instant stack, he or she can place it on any Terrain card. Any character on that space or that reaches that space, can then warp off the board.
The same turn, the player can attempt to roll a 6 on the die. If successful, he or she can also place the exit point on the board on any Terrain card. If unsuccessful, the opposing player gets to attempt the roll on his or her own turn. Once placed, the Warp Points stay on the board. Until the exit point is placed, any characters that warped stay off the board.
The true rarity of this card is hard to establish as many non-players will probably throw their insert out (gasp!).
The Silence of Winter rare card had only 30 copies issued. This card is an Instant. The owner of the Silence of Winter card gets to interrupt the opposing player's turn and take his or her own turn. After the owner of the Silence of Winter card takes his or her turn, play then passes back to the opposing player who can then finish his or her turn like normal.
Return to first page of rare cards here.
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